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Expertise:Accelerated Learning
Joined: Dec-04-07
Location: North Andover, MA
Country:United States


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Location:North Andover, MA
Country:United States


 
   
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Welcome to 3MRT


3MRT develops accelerated learning software designed to improve the retention
of information and exam performance of its users.


Using a combination of computer gaming and visual software techniques, our company's products are designed to develop the kinaesthetic, visual and linear skills that help learners understand and retain far more key information in the process of study. We aim to accelerate the learning process, assist the learner with achieving higher levels of attainment and improve the overall return on investment on all existing educational resources.


 
InQuizitor Introduction Video

 
Games in Education
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A New Study from the Pew Internet and American Life Project.
- Teens, Video Games and Civics: Teens' gaming experiences are diverse and include significant social interaction and civic engagement.
Virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement. The survey was conducted by the Pew Internet & American Life Project, an initiative of the Pew Research Center.

 

A New Study from The Digital Youth Project.
Right on the heels of the Pew study comes a new study from The University of California at Berkelely. "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three year investigation into the digital lives and habits of today's youth. A summary of the findings can be found at their web site and the final report will be published as a forthcoming book, Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media.

One of the report's conclusions was that there was an impact to our educational institutions. To quote from the report summary, "Youths' participation in this networked world suggests new ways of thinking about the role of education. What, the authors ask, would it mean to really exploit the potential of the learning opportunities available through online resources and networks? What would it mean to reach beyond traditional education and civic institutions and enlist the help of others in young people's learning? Rather than assuming that education is primarily about preparing for jobs and careers, they question what it would mean to think of it as a process guiding youths' participation in public life more generally.

Spotlight: Blogging the Field of Digital Media and Learning
A related site to the Digital Youth Project report is Blogging the Field of Digital Media and Learning. The " Spotlight will provide a central focal point for "what's important" in the emerging field of digital media and learning." For those of you interested in keeping abreast of developments in the world of new media, this looks like an excellent place to bookmark.

Teaching, Gaming, and Learning
David McDivitt, a social studies teacher in Converse, Indiana, was an early adopter of InQuizitor. He is an advocate of the use of games in his classwork, with InQuizitor being just one of his choices. David authors a very interesting blog which, can be read HERE.


 
InQuizitor
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InQuizitor

InQuizitor is a software application designed to engage students in the process of exam study using a video game environment. Based on compelling gaming technology the software uses 'stealth' learning techniques pitting the students against themselves and their peers in answering questions based on cross curriculum content.

InQuizitor Features 

Read the latest InQuizitor News 

 

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30-Day Free Trial Version Software and Content

You can download a fully functional, time limited version of InQuizitor, including the Player, Editor and sample content. Download

 

 
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Have you used 3MRT products in your classroom?

Write a review to help your fellow teachers make an informed purchase decision.

When you write a review, you earn WATTAGE points that you can redeem for a chance to win tangible rewards or to benefit a cause of your choice.

 
InQuizitor Study for Digital Natives
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Do you find a gap between teaching and
reaching your digital natives?
Understand how InQuizitor reaches
your struggling learners.
 
 
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